Test this out :
Click the window to enable game and sound
Point with the mouse the desired direction
Use the arrow keys on your keyboard to accelerate
“Glitch City” is a 6-hour production flash desktop game demo I recently built [desktop version only].
I consider creating games a great help for thinking about mobile app XR applications.
The gaming environment offers a multi-disciplinary approach to any sort of problem. Storytelling, 3D Modeling, Animation and Sound turn into a unique gesture, where players subconsciously can contribute to the evolution of the virtual space that has been created.
Here is a short breakdown of what you are currently playing.
Circulation & Camera Motion
Colliders - Accessibility
Scale 1D - Clip Loudness
Rotation - Clip Loudness
Simplest prototype scene : here a list of consideration post build.
UI simple concern - Mouse click input is not needed to switch a condition.
Nesting Conditions - Distance triggers sound -> Sound triggers scale > Scale might be triggering something else.
Gaming Environment - City Grid - suggesting the trigger, but not completely.
What might be coming next :
Building as colliders > Sound as condition for altering presence of colliders > Spatial boundaries undefined in time.
More players. etc.
“ City asset by Anton Moek.
“ Code, Materials, Sound by myself.
“ Tested on Google Chrome and Safari.